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Verbal redundancy in a procedural animation: On-screen labels improve retention but not behavioral performance

机译:程序动画中的语言冗余:屏幕标签可提高保留率,但不能改善行为表现

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摘要

textabstractMultimedia learning research has shown that presenting the same words as spoken text and as written text to accompany graphical information hinders learning (i.e., redundancy effect). However, recent work showed that a “condensed” form of written text (i.e., on-screen labels) that overlaps with the spoken text, and thus is only partially redundant, can actually foster learning. This study extends this line of research by focusing on the usefulness of on-screen labels in an animation explaining a procedural task (i.e., first-aid procedure). The experiment had a 2 × 2 × 2 between-subject design (N = 129) with the factors spoken text (yes vs. no), written text (yes vs. no), and on-screen labels (yes vs. no). Learning outcomes were measured as retention accuracy and behavioral performance accuracy. Results showed that on-screen labels improved retention accuracy (but not behavioral performance accuracy) of the procedure, especially when presented together with spoken text. So, on-screen labels appear to be promising for learning from procedural animations.
机译:textabstract多媒体学习研究表明,将与语音文本和书面文本相同的单词呈现在图形信息中会阻碍学习(即冗余效果)。但是,最近的工作表明,书面文本(即屏幕上的标签)与语音文本重叠的“浓缩”形式实际上只是部分多余,实际上可以促进学习。这项研究通过关注动画中屏幕标签的用途来解释程序性任务(即急救程序),从而扩展了这一研究领域。该实验采用2×2×2的受试者间设计(N = 129),其中口头文字(是vs.),书面文字(是vs.)和屏幕标签(是vs.) 。测量学习成果的方法为保留准确性和行为表现准确性。结果显示,屏幕上的标签提高了程序的保留准确性(但没有提高行为表现的准确性),尤其是与语音文字一起显示时。因此,屏幕上的标签似乎有望从程序动画中学习。

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